6/22/2023 0 Comments Qlab windowsWhile the Audition Window is open, QLab will not transmit changes to Art-Net or DMX outputs. It’s best to click Fit while a Video cue is playing, otherwise QLab doesn’t know what to measure against. You can scale video played in the Audition Window by any desired percentage using the scale control in the footer of the Audition Window, or you can click Fit to have QLab set the scale according to the current size of the window. Only newly started cues are sent to the Audition Window and its audio patch. If Video cues played to multiple surfaces are played at the same time, they are shown side by side in the Audition Window.Īny cues already playing when the Audition Window is opened will continue on their normal outputs. While the Audition Window is open, Video cues appear in the window instead of on their regularly assigned surface. This is a convenient way to simulate a headphone or pre-fader listen (PFL) bus: if you’re using patch 1 for your audio interface, then you can assign patch 2 to your headphone jack or other local monitoring output, and hear the audio out of that alternate device by opening the Audition Window. The Audition Window has its own audio patch selector any cues started when the Audition Window is open will route their audio to that patch instead of the patch selected in the cue. You can optionally set the Audition Window to float on top of all other QLab windows by checking the box marked Float. When the Audition Window is open, the GO button is relabeled “Audition” to indicate that triggering new cues will send them to the Audition Window rather than playing them normally. To access the Audition Window, select Audition Window from the Window menu or use the keyboard shortcut ⇧⌘A. You can think of it as a surrogate destination for all outgoing audio and video. It also allows you to work with your cues when your playback system is not connected, or not turned on. The Audition Window allows you to listen to or watch cues privately without running them through your entire sound or video system.
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